Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. The last category, Vanity Tier, has niche usefulness. The downside to this, though, is that green does creatures best. Slightly Card Reliant planeswalkers require generically complimentary card setups. Relies on old mechanics. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Let me know in the comments. Over, Under, or Just Right? Getting Started: Lands. Drag the images into the order you would like. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Medium, Card Reliant, Medium Abilities, Creature Driven. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Medium, Card Reliant, Weak Abilities, Flexible. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Tier 4 planeswalkers have significant drawbacks. Getting Started: Big creatures. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. And we're back! Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Getting Started: In the theme of Gruul, you'll want large green creatures. Extremely powerful planeswalkers. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Outside of Legacy, cards that convert mana along with control cards. Over, Under, or Just Right? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting Started: Look for typical black control cards and some decent creatures. After that, you're home free. Never seen this thing there either. Relies on an old mechanic. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Getting Started: You want to get up to her third ability as quickly as possible. With a card like Storm the Vault, he becomes ridiculously powerful. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. 3. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. His reliance on getting good cards, though, is what keeps him from Tier 1. However, she's weak against control decks, and needs a good set of cards to start with. Profit. Throw as many as you can into her decks. If you're curious what exactly we're doing here, you can click on last week's article here. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. No, but I absolutely want to make that happen. Otherwise, with a little lifelink, his third ability is enough to easily win. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Fast, Independent, Fairly Strong Abilities, Creature Driven. Relies on old mechanics. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. 130 discussions 1.3K comments Most recent: . I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. With a card like Storm the Vault, he becomes ridiculously powerful. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Click 'Save/Download' and add a title and description. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Getting Started: Look for dragons and cards that combo with dragons. Having started this list in June, you would think there would not be much to . He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Getting Started: Artifacts, artifacts, and more artifacts. Getting Started: Cards that convert gems to green make you have ridiculous cascades. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Basri Ket being this high must just be new card syndrome. Getting Started: He'll need some strong white creatures. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). After that, with only minimal effort, he'll easily win. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Relies on an old mechanic. Has Nissa of Shadowed Boughs been insane for you? Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. She's like a one-shot Fiery Emancipation, and that's terrifying. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. 13 are broken/overpowered and 22 are good/weak/bad? Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Fast, Independent, Strong Abilities, Creature Driven. That'll be fun to sort out. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Colorless cards. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. She does one thing, and it's a really great thing, so I'm absolutely on board. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. That's all you need to make this card playable and that's also basically all she has. Get lots of zombies. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. I'm super into Nissa of Shadowed Boughs. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for strong blue creatures and cards that generate Thopters. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Create a ranking for MTGPQ: Dual Color Planeswalker. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. They allow you to play powerful decks without straining your color mastery. Over, Under, or Just Right? Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Thopter token generating cards and vehicles. Typically, a longer game implies more control is being utilized. Do something about it!) Getting Started: Throw in cards that work together. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. For more information, please see our However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Edit the label text in each row. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Planeswalkers of 2020. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. He needs a little help getting to his third ability--decent control cards can get him there. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Until next week! Very down on this one. Getting Started: Look for cards that enhance your creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: hints. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Let's rank all the planeswalkers that came out in 2020! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Getting Started: hints. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Typically, a longer game implies more control is being utilized. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Create a ranking for MTGPQ: Mono Color Planeswalker. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. These are all bad. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. After that, with only minimal effort, he'll easily win. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Getting Started: Basic control cards and direct damage spells. Getting Started: Put creatures in your deck. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Rank it Now! - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). You know what my first thought was on seeing this Teferi was? Medium, Card Reliant, Weaker Abilities, Flexible. Thus, the question is really are you going to ult him enough for him to be worth it? Medium, Independent, Medium Abilities, Flexible. Getting Started: Grab a few control cards. There's nothing else on Garruk to hook you in. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. How much of a board state do you need to protect Teferi? Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Look for solid green creatures. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. This is the updated Mono Color Planeswalker Tier List for mtgpq. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Medium, Card Reliant, Weaker Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Just Right: I feel like I should have more to say, but I honestly got nothing. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for cards that enhance your creatures. It's an Equipment 'walker! If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Getting Started: Get Drake Haven and cards with cycling. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Strong Abilities, Creature Driven. Lots of lifelink. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable.

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