25 charisma. Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. If the song permeates everything, then let it be your conduit, and you its master. If the mob only have a singular drop, increase the odds of dropping said item. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Enemies who knock you restore only half of the posture and health they would normally obtain. You just wont get the extended speed boost on monsters. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. (+5 Health). (+9 Carry Load, +2 Passive Agility). Numbers also cannot be used. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Somehow, you feel safer. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Detonate crystals on a player when they are guardbroken. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. This setting is per-slot. A handful amount of Talents are locked with a prerequisite. Thresher Claws requires a Power of 14 as a prerequisite. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. You take reduced damage from enemies while this is applied. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Become invisible for 5 seconds whenever you knock an enemy. Drinking a lot of potions is a prerequisite for Potion Quaffer. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+4 Ether), Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. Tirans gain Feathered Glider with infinite durability. Takedown request | View complete answer on deepwoken.fandom.com Reality itself is malleable, pliable to your deft hands. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+3 Health, +7 Sanity). Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. New to the Wiki? Master's Flourish - A powerful slash that chips through block and slashes through armor. This is similar to guards calling for help. Prerequisite: Escape from The Depths once. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. On your next Power Level, you are able to pick another hand of cards. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Stacking 7 ice crystal make them explode. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+4 Elemental Intensity, +2 Health). (+5 Health, +3 Passive Agility). Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. (+1 Passive Agility). Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. (+3 Health, +7 Sanity). Parryable and blockable. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+2 Combat Mantra Slots, +8 Health). (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. Tell them about your wood. "wanna make a vow of mastery?" (+4 Carry Load, +2 Passive Agility, +2 Health). HP instead of 250 HP. (+2 Health, +2 Passive Agility). (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. You cannot roll Orbital Ice with Fist of fortitude. (+2 Elemental Intensity). (+10 ether). You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Said to induce insanity, causes npcs to block less. Brick Wall [Advanced Talent] - You refuse. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. 60 second cooldown. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. ?% HP. The bonus PEN is applied starting from Tier 1 Insanity (33% sanity), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. The Canor race's innate talent has a similar effect. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Intelligence gives you more ether and reservoir so that's useful. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Use your lightning to defibrillate your allies on the battlefield. (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. (30 Second Cooldown) (+10 Sanity). (+2 Carry Load). (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. Shoulder Bash - Rush into your enemies with your full physical force. Charisma. While the effect is active, the user breathes cold air. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Complete Alpha's quest. Lose less hunger. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Certain talents are given when a specific outfit is worn. (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+2 Elemental Intensity). This effect can only happen every 10 seconds. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. (Do a large punch that knocks back and deals damage in a small AoE in front of you). Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Natural increase in Stealth. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. Chaotic Charm - Charm enemies nearby when attacked at low health. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. Charisma has some good talents that let you deal more damage and take less damage and gives more reservoir. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. At around 10-20 points of Charisma, you may start getting Charisma talents. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. Roll 2 - Receive 2 random Talents that are available to you. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Your lightning stuns enemies for 1.5x as long. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Pastebin.com is the number one paste tool since 2002. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Prerequisites: Wind Blade, 20 Galebreathe. (+1 Posture). (Hyperarmor Benefit), Lose Your Mind [Rare Talent] - Deal more damage the more insane you are, but go insane 1.2x faster (+4 Health, +5 Sanity). (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. (+5 Elemental Intensity, +3 Health). Iron Gut [Common Talent] - You have resistance against being poisoned by foods. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Now You See Me [Common Talent] - Your stealth when crouching is increased. You cannot be knocked off your feet until you are knocked completely unconscious.

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