Hi. It is a THOUGHT CONTROL neural overload build. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. It was pretty useful. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. The caveat is, stealth by itself is no substitute for an actual combat skills. He beat the game on dominating , oddity xp. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). The crafting skill investment is seriously lacking. Valve Corporation. Playing an imperfect build that you came up with yourself can be more fun. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. No psi. Create an account to follow your favorite communities and start taking part in conversations. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Yeah, it's a complex but very rewarding system. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Here is my crossbow, traps, stealth build. Hello! Started by sheepherder. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yes some feats he choose where in theme and not optimal I agree. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. Best? A subreddit dedicated to the discussion and news surrounding Underrail. Or was it part of a main quest? and our The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. It is a 'busy' build. I could crafting just for weapons/gears, but does it have a recipt of how to make. Lots of fun. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. Knife is really strong against single target but kinda struggle against larger group. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Neural overload is a silent stealth kill on a stealth character. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. Then start the fight. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Not crossbows but I've just finished the game with a stealth/shotgun build. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. Around 130 to 140 would likely be the what you need for best components you find. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. Once you are hidden from someone, they will need to pass a perception check to detect you. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. A gimmick psi build. Particularly if your main ability involves a soundless attack. HELP!!! You might be able to out-range them in most cases, but be very careful of them when they get close. The high AP-cost of snipers mean that a missed shot is very costly for you. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Valve Corporation. Leave just a 1 tile path around the outside for you to retreat. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Thanks a lot bud. other skils are throwing, traps, biology, mechanics, electronics and tailoring. If you wanna go with it for flavor, go nuts. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. All rights reserved. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. - Donations! I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! If that was you , def post your build and fighting tips plz. All trademarks are property of their respective owners in the US and other countries. Also affects numerous aspects of stealth combat. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. It has flaws. For more information, please see our I'm having real fun w it :3 Just wanted to let you know!! I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. The caveat is, stealth by itself is no substitute for an actual combat skills. i did tincan ar on normal and now doing an smg nimble build on dominating. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Meaning you have lots to do which keeps combat interesting. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Stealthy trapper/crossbow build w extra's. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Create an account to follow your favorite communities and start taking part in conversations. No Psycho-temporal Acceleration or Future Orientation. High mobility for a psi build.Thought Control has no ways of dealing wi. Congrats man! Espaol - Latinoamrica (Spanish - Latin America). Mental Subversion is not a particularly strong feat. The build can pass all Hacking and Lockpick checks in the game. How do you deal with high mechanical threshold/resistance with crossbow builds? Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). #8. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Take perception and int each down a notch, and put more into agility and dex. All trademarks are property of their respective owners in the US and other countries. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Obviously having all is great, but in your opinion, which one is most and least important? In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. When a pipeworker asks you for a spare coin. Also affects numerous aspects of stealth combat. However you are over looking so many things. Choosing stealth over tank isn't suboptimal. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Which crafting disciplines are most important? The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. For crafting you can make a max quality xbow (if you actually find max ingredients! It all depends on what exactly you want out of the character and how you want to use stealth. highly recommended. HELP!!! Tailoring for your leather armor (stealthy) and boots. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. . And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . It is a THOUGHT CONTROL neural overload build. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). And it requires 7 Agi. When a pipeworker asks you for a spare coin. o7, Aww Thank you!! This would happen often enough to be useful. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. It can expand all vendor inventories with Mercantile checks. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. Stealth - Underrail Wiki Stealth Stealth is a skill . Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. To successfully hide from someone, they need to keep out of their sight for a while. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. Stealth: ? I'll post the build once its done and give it a go! Focusing on increasing the strength of that ability. Even a little investment in Throwing and Traps goes a long way. I'd recommend Stealth (as someone who abhors stealth). As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. The two weapon slots in inventory are separate. I wish you a jolly time with the rest of your first play through. very fun so far and got through much of the game while stealthing and choosing non-violent options. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Underrail builds. Thought Control, Tranquility. Valve Corporation. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. I think the linked build is patently bad. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? I'm guessing traps work better with a stealth build over grenades? Sorry if my post seems fragmented, I wrote as I was reading your build. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Let me post my fav one to get going. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Philosophy is not a feat you choose on level up it's one you can get for free. Focusing on increasing the strength of that ability. All rights reserved. 130 needed for best tier Plasma Grenades. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. I figured traps would be part of it, too. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). 3 will. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. Very interesting build for sure. And it has max investment in stealth. Obviously this is not a crafting character. This build is not a full psi build. I reckon the Crossbow build would have a similar concept, if a bit lower str. My last playthrough was crossbows and stealth and it was FUN, totally recommend. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. The Stealth skill is used for sneaking around undetected. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Let's Play Underrail. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. PSI flash instant killing thunder and storm? Other feats I'd drop: neurology & meditation. Press question mark to learn the rest of the keyboard shortcuts. 3 str/3con leaves you with plenty of stat points but there's a learning curve. Cut Throat lets you delete one opponent from combat straight away. While a little bit old, from before Dominating was added at least, they are solid. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. I might try it out if xbow doesn't pan out for me. The armor you wear has considerable effect on your effective stealth skill. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Whats the good strength to have in that build. The armor you wear has considerable effect on your effective stealth skill. Qiox, this is wonderful. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. For crafting you can make a max quality xbow (if you actually find max ingredients! Underrail character build calculator & theorycrafting tool . All rights reserved. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. I use them but never in such large amounts. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Persuasion and Intimidation are both massively overcapped. Stealth is limited on how it gives you an advantage in a fight. Where can I find that blueprint? Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. Some other things: - I . Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. Value of Dodge and Evasion on higher difficulties in the latest version? And it has max investment in stealth. Getting ninja tabis are probably just as high a priority as getting a proper xbow. For slower, harder hitting weapons I'd focus on crits. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options requirement, but the optimal range you wanna stay at is much higher. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! Psi is a better Pat Fusty, change my mind. As far as psion goes, I've played around with the schools and it feels really overpowered. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. This is more or less my progress so you have an idea: The skills are exactly as I intended, but having the numbers is a big help. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. That's going to be subjective. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. Damage comes from Neural Overload.

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