a 25/25 would be the same durability and pen chance as a 25/80. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. 5. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Major Client-Side changes to Ballistics are coming in the future. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). ALL RIGHTS RESERVED. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. is still fragmentation chance doing nothing?? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. MalsorisTv The head hitbox is split into 5 protection zones, each correlating with an angle of impact. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Am I just getting lucky? Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Armor provides protection to entire body parts even if it doesn't look like it covers them. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. I.E. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Our scientists have tested this. This effect was shown in a developer video. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Is this shit normal? This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Press question mark to learn the rest of the keyboard shortcuts. Pasted as rich text. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Be aware of real-life ballistics and projectile hit physics. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. New comments cannot be posted and votes cannot be cast. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. If you have an account, sign in now to post with your account. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Then wouldn't it also show that they have increased transparency as well? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Escape from Tarkov simulates damage to the body and body armor. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. It varies, but is usually around 10-15% less. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. New comments cannot be posted and votes cannot be cast. and our (Namely a patch in 12.6.) So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . What do you think needs to be done, or is it working as intended? Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Last Updated 5/29/2020, though these mechanics and values rarely change. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Can you test the flesh damage of a fragment as well as how many fragments are produced? ALL RIGHTS RESERVED. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". If you are using a phone, turn it sideways for a full view. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. May someone explain me how it works please ? Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Ive searched but dont see an explanation of the math anywhere. Ammo: Can be disabled via config. It varies, but is usually around 10-15% less. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. They play a big role in firefights and often determine the outcomes. Bullet weight 5,4 g, muzzle velocity 445470 m/s. However, it has a high bounce probability on various surfaces. If it is not a bug, glitch or exploit report, please ignore this message. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Privacy Policy. The chance is then rolled to determine whether or not the bullet penetrates. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. You can see what parts of the body are protected when you inspect the armor. most of the time. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Reddit and its partners use cookies and similar technologies to provide you with a better experience. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Has the fragmentation chance bug been fixed? I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The fragments don't always hit the same spot so that's why it's there.. By Notes Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. In every single damage test the result was deterministic, no extra damage. Started 37 minutes ago, By I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Ryagi, There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. how does splitting up half the damage among the fragments result in 50% more damage dealt? The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. There is no trace of this in the game. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. zeesnippy The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Lv. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Is this simply a case of future proofing? Press question mark to learn the rest of the keyboard shortcuts. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. You can post now and register later. answer : no 5 comments 81% Upvoted This thread is archived Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Change), You are commenting using your Twitter account. Description. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. They assume reading comprehension. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. I noticed that slug had actually a solid 100% chance of fragmentation. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. In honor of my second cake day, here are some of my First pair of Sacais. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. You cannot paste images directly. (LogOut/ So bullet hits arm, fragments to 4 and maybe 2 hit chest. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. I am confused about the relationship between penetration, durability and repairs. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. . Manage all your favorite fandoms in one place! If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). So any bullet under 20 pen will never fragment. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Create an account to follow your favorite communities and start taking part in conversations. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Is this shit normal? Upvoted. UNBANNED! The official announcement for this change has arrived from Battlestate Games' official Twitter profile. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Damage value * number of fragments = potential damage. Have the devs eversaid anything on this subjectthat I have missed? I am a bot, and this action was performed automatically. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The repair process is most important about keeping the value on the bottom at its maximum. Im confused on how to put armor level in calculation. Don't kill streamers if you want to keep your account. Your previous content has been restored. Thank you. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Thats why the options for repair are so different. Developed by TSNIITOCHMASH in the early 90s. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Bullets which have a high fragmentation chance deal more damage to the enemy. Bullet flight is simulated realistically in Escape from Tarkov. Your link has been automatically embedded. Crazy, that. This feature is still WIP. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Escape from Tarkov Wiki is a FANDOM Games Community. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. For more information, please see our While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. I think it shows a lack of transparency. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. So its fragments plus the bullet. For Escape From Tarkov Information and Game Mechanics. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Create an account to follow your favorite communities and start taking part in conversations. Is this shit normal? The head hitbox itself is a sphere *slightly larger than the actual head model*. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Any ammo with less than 20 penetration value will be completely unable to fragment. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Notes trade off is how protected you are of course. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. I know this is old but it excites me as well ! The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Started January 6, By All tables are responsive. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The maximum probability of fragmentation is 1. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Don't kill streamers if you want to keep your account. Press question mark to learn the rest of the keyboard shortcuts. i am clueless please tell me why this is happening. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Started 10 minutes ago, By After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Ballistics are an important part of Escape from Tarkov. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Some examples: Can you see a pattern here? Started 49 minutes ago, 2023 BATTLESTATE GAMES. UNBANNED! Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. We are all thinking that fragmentation is bugged but it actually is not. I'd like to know the mechanics myself! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on.
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